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User Testing | March 31, 2009 & April 6, 2009

Session I | March 31, 2009

Heuristics:

  • Interact with user interface easily.
    • results : The students did not have trouble navigating the site.  As time was short, they did not have an opportunity to really experiment with searching for background information on the source.  Also, it did not take them long to take to the Kaltura interface.
  • Be interested and engaged in project.
  • Show understanding of what is asked.
    • Students needed prompting to develop their ideas.  More experience in a wider variety of classrooms would answer the question of if this is normal or not.  Answers to questions came easier to them as they began to understand what they were doing.

Changes Made from Past Experience:

  • Had students read aloud the article this time as it was a difficult task to manage the first time.

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Wireframes | Interaction Design

Below are my initial wireframes for user testing. They have served as a great roadmap for building the site.

User Scenario

A user scenario is invaluable for describing how a project is useful and how it would be used.  Below is one for DeepFried Media.  There is a script that goes along with the graphics, as well, so voice overs are in the works.

Visuals | Color Palette Choices

Although I’ve been thinking about color palettes for a long time, I haven’t made a decision to move ahead with on just yet. Below are some examples. It needs to incorporate at least one color that pops. “Retro” could be good. Below are some ideas.  All of these color palettes can [...]

Iconography Research
The Kaltura API

Today I began to look into the API for integrating Kaltura into DeepFried Media.  It is still an unknown language at the moment, but will hopefully soon be make more sense.  The wiki offers a video to get a user started with testing the different objects in the “testme” application, but I am still unclear [...]